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1
votes
Fixed

Point Cache window displays incorrect title “pCache” instead of full “Po...

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Aug 29, 2025

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Version/s: 2022.3.66f1, 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a5

Steps to reproduce: Create a new Unity project Go to Window > Visual Effects > Point Cache (or open via relevant menu) Observe... Read more

0
votes
Fixed

[HDRP] The Scene view flickers when moving around if there are visible H...

Materials

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May 17, 2024

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Version/s: 2021.3.37f1, 2022.3.28f1, 6000.1.0a2

Reproduction steps:1. Open the “IN-75458.zip” project2. Open the "HairSample_HDRP" scene (in "Samples/Demo Team Hair System/0.13.0-e... Read more

0
votes
Not Reproducible

[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for th...

iOS

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Nov 11, 2019

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Version/s: 2017.4, 2019.3.0b9, 2020.1

Steps to reproduce:1. Open attached "ScreenBugRepro.zip" project2. Build for iOS and deploy the Xcode project to the iOS device3. Pr... Read more

1
votes
Won't Fix

[AR][Mobile] Using KudanAR custom package built project looks split on a...

Mobile

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Aug 27, 2019

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Version/s: 2019.1.0a6, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

To reproduce:1. Open attached project "reproproject.zip" and open "SolarSystem.unity" scene2. Build for iOS or Android (if built for... Read more

0
votes
Fixed

Crash on mono_log_write_logfile when using the MethodBase.GetParameters(...

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Jan 30, 2024

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Version/s: 2023.2.8f1, 2023.3.0b5

Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more

0
votes
Fixed

[Editor][VR] VR SDK's that have additional properties near their title a...

XR SDK

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May 14, 2019

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Version/s: 2019.3.0a3

How to reproduce:1. Open attached project2. Go to XR Settings and add Oculus as SDK3. Observe that SDK title is not rendered correct... Read more

0
votes
Won't Fix

Crash on Sfunctiontry:S_function_tlc_try_step when entering Play Mode

Mono

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Sep 09, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. Drag the “Assets/Sfunctiontry.scs” script file onto “Cube” GameObject3. Ent... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
Fixed

Behavior Node using Enum byte or long causes exception and graph view to...

Package: Unity Behavior

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Oct 28, 2025

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Version/s: 1.0.0, 1.0.13

Steps to reproduce: Create a new project Import the attached "MyEnumScript" script to the project Install the Behavior package from ... Read more

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