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0
votes
Fixed

Asset bundles which include VideoClip have different CRC values when bui...

Video

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May 07, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1152507-CRC_2019_2.zip")2. Build asset bundles (Toolbar -> Bundles -> Bui... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
Fixed

[iOS] Forcing "Portrait Upside Down" orientation on new A16 iPhones cras...

iOS

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Oct 20, 2022

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Version/s: 2020.3.40f1, 2021.3.7f1, 2022.2.0b11, 2023.1.0a11, 2023.2.0a1

Steps to reproduce: Open attached project (orientation-test.zip) Switch to iOS and make a build Build the Xcode project and deploy t... Read more

0
votes
Won't Fix

Error "Could not create asset from Packages/com.unity.postprocessing/Pos...

Packman

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Jun 28, 2022

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Version/s: 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a2

How to reproduce: 1. Create a new Unity project2. Go to Window > Package Manager3. In Package Manager select the "+↓" button4. In... Read more

2
votes
Fixed

Crash on Object::SetCachedScriptingObject when entering the Play Mode im...

Scene Management

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Nov 07, 2024

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Version/s: 6000.0.25f1, 6000.1.0a3, 6000.2.0a1

Reproduction steps:1. Open the “Test” project2. Open the “Assets/InstantiateAsyncCopy/.unity” Scene3. Enter the Play Mode4. Wait for... Read more

0
votes
Not Reproducible

"Assertion failed on expression: 'm_ProducerThreadId == CurrentThread::G...

Graphics Device Features

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Mar 10, 2023

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Version/s: 2020.3.46f1, 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

How to reproduce: Open the attached project "VideoCrashNoHL2.zip" Build the project for UWP Open the built solution in Visual Studio... Read more

0
votes
Duplicate

Test Framework fails to build player if project includes com.unity.ads

Package: Test-Framework

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Nov 11, 2019

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Version/s: 3.3.1

Test Framework fails to build player if project includes com.unity.ads Reproduce:1. open attached project2. run tests on standalone ... Read more

0
votes
Third Party Issue

[Windows] IME is delayed from switching to the Korean language in the ed...

Windows

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Aug 16, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a6, 2023.2.0a1

Reproduction steps: Open the user attached project Switch to Korean language input Press the Play button Press and hold any letter o... Read more

0
votes
Fixed

Prefab list contains the wrong number of elements when opening it throug...

Scene Management

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Sep 05, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a9, 2023.2.0a1

Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Base.prefab”3. In the Inspector Window, observe the empty ... Read more

0
votes
Fixed

[Animation Import] Character Models with Animation Imported from Motion ...

Asset Import

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Jul 16, 2015

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Version/s: 5.2.0b3

Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more

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