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A List type variable's name is not vertically aligned to other variables...
How to reproduce: 1. Open the user's attached "ReorderableListTest" project 2. Open the Scene "SampleScene" 3. In the Hierarchy sele... Read more
Custom packages are not importing into Unity
Reproduction steps: 1. Open user-submitted project 2. Navigate to Assets -> Import Package -> Custom Package... 3. Import any custom... Read more
Crash on GC_make_disappearing_links_disappear when generating font atlas
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Open the Font Asset Creator window (Window > TextMeshPro > Font A... Read more
Player crashes after the splash screen when the project contains Entities
How to reproduce: 1. Open the attached “repro-project” 2. File → Build Settings and click Build, make sure that Development Build ... Read more
[UWP] TextMeshPro duplicates characters on HoloLens2 when using Chinese ...
Using using the OnScreenKeyboard in HoloLens2 to enter text into a TextMeshPro field while using the Chinese language, characters ge... Read more
[XR][Android][URP][Shader Graph] Shader graph shaders are not rendering ...
Shaders that are created using the Shader Graph do not render on Android when using instancing. Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
SceneManagerSetup::IsValid returns true for setup which has active scene...
Steps to reproduce: 1. Open attached project. 2. Execute menu item: BUG->ShowBug (several times) (it tries to RestoreSceneSetup) ... Read more
[XR][Oculus GO][Oculus Quest] built-in shader is causing right eye to fl...
To reproduce: 1. Open attached project "OculusGlassShaderBug.zip" (or any project containing objects with material that user Unity's... Read more
[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check. The equality check can be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed