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0
votes
Won't Fix

Channel remapping dropdown in the Terrain Layer does not open when click...

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Oct 23, 2025

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Version/s: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Terrain Layer Asset (Assets > Create ... Read more

2
votes
Fixed

Console error warns of possible crash issue when importing the IAP packa...

IAP

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May 08, 2019

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Version/s: 2019.2.0b1

When a user wants to import the IAP utilities from the Services Window, this error appears in the console: Reload Assembly called fr... Read more

0
votes
Duplicate

Timeline Track group name overflows to track

Package: Timeline

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Sep 11, 2019

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Version/s:

Steps to reproduce:1. Open new project2. Add Timeline (Playable Director) to a gameobject3. In Timeline window Add a Track Group4. R... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more

0
votes
Won't Fix

[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...

IL2CPP

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Dec 14, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open 'main' scene3. Switch to iOS4. Click Assets/Build AssetBundles in the menu bar5.... Read more

0
votes
Postponed

Crash on mono_spill_global_vars when using "as" operator with a Nullable...

Mono

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Feb 10, 2016

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Version/s: 5.3.2p2

To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene Actual behavior: Unity crashes Regression from 5.1 to 5.2 Read more

0
votes
Duplicate

[Lighting] Vertex lighting artifacts with high intensities

Shadows/Lights

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May 22, 2017

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Version/s: 5.5.3p1

Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more

0
votes
Won't Fix

[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...

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Sep 23, 2016

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Version/s: 5.4.1p2

How to reproduce:1. Create a new project2. Create a tree in hierarchy3. There will be tree root node created and it has Shadow caste... Read more

0
votes
By Design

Editor sprite icons are not showing in inspector

Inspector Functionality

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Dec 30, 2015

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Version/s: 5.3.1f1

Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more

0
votes
Active

Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After...

ShaderGraph

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Oct 01, 2025

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Version/s: 6000.0.58f1, 6000.1.0f1, 6000.3.0b10, 6000.4.0a2, 6000.5.0a1

Steps to reproduce: Open a new shader graph grab some node (like world position) that can output a vector place to swizzle nodes on ... Read more

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