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[2D Renderer] Using more than one camera that renders out to a Render Te...
How to reproduce:1. Open attached project "Universal Camera Garbage.zip" and scene "SampleScene"2. Enter Play mode3. Open Window -&g... Read more
[Platforms] Failing a build partially/completely resets Build Dependenci...
How to reproduce:1. Open user-submitted project (BuildConfigurationBug.zip)2. Select the BuildConfigurations/FinalBuildConfiguration... Read more
[IMGUI] Account dropdown overlaps with the Layers dropdown opened earlier
After opening Layers dropdown when Account is selected, the Account dropdown overlaps with the Layer's dropdown, Refer attached vide... Read more
'Cannot edit components on prefab' popup appears multiple times when mul...
How to reproduce:1. Open attached project "MultiplePrefabModifyPopups.zip" and scene "SampleScene"2. In Hierarchy, select multiple p... Read more
An error is thrown when trying to retrieve/load Device Simulator window ...
How to reproduce:1. Open the attached 'project-1228680.zip' project2. In 'Preferences' > 'Ludiq' > 'Peek' set the 'Tabs' prope... Read more
Newly created asset/script cannot be named while scripts are re-compiling
How to reproduce:1. Create and open a new project2. Create a new C# Script and give it a name3. Create another C# Script right away ... Read more
isRootCanvas() method returns True and canvas is considered to be root c...
How to reproduce:1. Open the attached 'project-1231797.zip' project2. Enter Play mode3. Observe the Console window Expected result: ... Read more
Android crash when turning Android Minify to Proguard
Steps to reproduce:1. Open User-supplied project with Android platform2. In Project Settings -> Player -> Publishing Settings ... Read more
Extra LoadAction in final FrameBuffer when using a SkinMeshRenderer
Steps to reproduce:1. Download Snapdragon Profiler (Installers attached)2. Open User-supplied project ("SkinnedMeshRender.zip")3. En... Read more
[iOS]Terrain has graphical artefacts when Draw Instanced is enabled and ...
How to reproduce:1. Open the attached test1.zip project2. Build for iOS and deploy the Xcode project to the device Actual: Terrain h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor