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0
votes
Won't Fix

Baked shadows are missing on lightmapped terrains when baking with GPU P...

Progressive Lightmapper

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Aug 03, 2022

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Version/s: 2023.1.0a4, 2023.2.0a1

Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more

0
votes
Fixed

Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...

2D

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Apr 25, 2019

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Version/s: 2019.3.0a1

How to reproduce:1. Open attached project2. Open Window &gt; General &gt; Test Runner3. Press Run All Reproducible with: 2019.3.0a1N... Read more

0
votes
Fixed

Wrong sorting for "GC Alloc" column in Show Related Objects panel of Pro...

Profiling

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Nov 13, 2019

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Version/s: 2018.3.0a1, 2018.4

How to reproduce:1. Open the "Profiler_Test.zip" project2. Open the "SampleScene" scene3. Open the Window &gt; Analysis &gt; Profile... Read more

0
votes
Fixed

JobTempAlloc has allocations that are more than 4 frames old' warnings a...

Entities Graphics

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Jun 03, 2022

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Version/s: 2020.3.41f1, 2021.2.10f1, 2021.3.13f1, 2022.2.0b13, 2023.1.0a16

How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Enter Play mo... Read more

0
votes
Third Party Issue

Memory leak when continuously resizing the Editor window

Window management

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Mar 10, 2022

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Version/s: 2019.4, 2020.3, 2020.3.30f1, 2021.1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Create a new project2. Resize the editor window, while doing it inspect the CPU and GPU memory usage Expected re... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Won't Fix

Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Rendere...

SRP Foundation

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Nov 28, 2024

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Version/s: 2022.3.53f1, 6000.0.30f1, 6000.1.0a7

Reproduction steps:1. Open the attached “IN-89923.zip” project2. Open the “SampleScene”3. From the Project Window, select “URP-HighF... Read more

1
votes
By Design

Draw call batching does not work when using identical Sprite Renderers i...

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Jun 03, 2024

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Version/s: 6000.0.5f1

Reproduction steps:1. Open the attached “SpriteBatch.zip” project2. Enter the Play mode3. Open the Profiler (Window &gt; Analysis &g... Read more

1
votes
Postponed

Editor takes a long time to shutdown upon completing a bake

Progressive Lightmapper

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2023.1.0a1

Steps to reproduce: 1. Download repro project (link in the comments)2. Open FAE_Demo scene3. Navigate to the Lighting window4. Selec... Read more

0
votes
By Design

[Android] Crash at nativeRestartActivityIndicator when Debugging and run...

Mobile

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Jul 26, 2019

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Version/s: 2019.3, 2019.3.0a10

[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more

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