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0
votes
Fixed

[URP] Material's name does not match Universal Render Pipeline/Particles...

Package: Scriptable Render Pipeline Universal

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Jan 22, 2020

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Version/s: 4.1.0-preview

How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more

0
votes
Fixed

Memory snapshot file name text is not highlighted correctly when selecti...

Package: Memory Profiler Package

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Jun 20, 2019

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Version/s: 0.1.0-preview.6

How to reproduce:1. Create a new project2. Install the Memory Profiler package3. Open the Memory Profiler Window (Window -> Analy... Read more

0
votes
Fixed

[Lines] Error entering play mode with a line selected

Visual Effects - Legacy

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Oct 02, 2019

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Version/s: 2020.1.0a7

Repro steps:1. Create a Line Renderer effect and have it selected and visible in the inspector2. Enter play mode3. Observe errors: N... Read more

0
votes
Fixed

The Shader Stripping settings are clipped

RP Workflow

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Dec 01, 2022

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Version/s: 2023.1.0a22

To reproduce: Create a new Project and open it in Unity; Open the "Project Settings" window; Open the "Graphics window; Inspect the ... Read more

0
votes
Fixed

[HDRP] Wrong material variant picked in player

Shader System

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Jul 01, 2022

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Version/s: 2022.3.16f1, 2023.1.0a2

Does not reproduce on: 2020.3.30f1, 2021.3.5f1 Reproduces on: 2023.1 + Trunk__________________________________More info: The issue s... Read more

0
votes
Fixed

[Android][iOS][Scripting] ToString function is not culture-variant on An...

Android

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May 23, 2019

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Version/s: 2018.3.12f1

How to reproduce:1. Open the attached project2. Make sure that scripting backend is set to .NET 4.x3. On Android device go to settin... Read more

0
votes
By Design

Different behavior between UnityEditor and UTR observed when counting m_...

DirectX11

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Jun 01, 2022

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Version/s: 2022.2.0a13

Steps to reproduce:- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project- Observe GfxDeviceD3D11Base::FlushI... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more

0
votes
By Design

[iOS] Crash after waking device from sleep when creating WebSocket with ...

iOS

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Jan 07, 2017

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Version/s: 5.5.0f3

After creating a WebSocket, if the device is locked and unlocked, the app crashes if HTTPS is used. Steps to reproduce:1) Open the a... Read more

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