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Remove extraneous word from Normal Mapped Shader
There is an extra "the" on this page:Unity Manual >> Graphics >> Graphics Overview >> Shaders >> Built-in Sh... Read more
Terrain documentation page lacks links
The following page is a hypertext "dead end". At this point in their reading, users would expect more info or links to more info. Pe... Read more
Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...
To reproduce:1. Open attached project2. Create an empty gameobject3. Attach the script to it4. Try removing it - the test script dep... Read more
Crash when changing many images to textures
To reproduce:1. Open attached project (NOTE: it might take a few tries as it crashes at first)2. Open the Images folder in the proje... Read more
Changing mipMapBias does not affect sprite renderer because MaterialProp...
To reproduce:1) Open the project that I have attached and load 'test' scene2) Run the scene and move slider in Game view to right3) ... Read more
Saving a scene after changing terrain data in debug mode revers the change
To reproduce:1. Create a new terrain in a scene2. Duplicate the terrain in project view3. In scene view select the terrain and switc... Read more
UnityEvent<T> doesn't show in the Inspector
To reproduce:1. Open 'event-repro' scene in attached project2. Look at the 'GameObject' in the scene in the Inspector3. Observe that... Read more
Hierarchy order of canvas children is not persistent
To reproduce:1. Open attached project2. Open scene "TestScene"3. In the hierarchy navigate to 2D Canvas > WindowsParent4. Switch ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted