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Tool handles are invisible in Scene View when certain objects are selected
Steps to reproduce: 1. Create a new project 2. Create or select Main Camera in Hierarchy 3. Select Move Tool in Scene View 4. Observ... Read more
Crash on EditorUserSettings::UpdateRecentSceneConfigValues when opening ...
How to reproduce: 1. Download and open the attached project 'Scenes.zip' 2. Open Tools -> ScenesSetup 3. Add to the list 'Scene_1', ... Read more
Game view introduces banding and renders differently from UI Builder whe...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/Main Menu.unity” Scene 3. In Hierarchy, ... Read more
[Profiler] "GetInt is not allowed error" is thrown when entering the Pla...
How to reproduce: 1. Create a new project 2. Open the Profiler (Window->Analysis->Profiler) 3. In the Profiler controls section chan... Read more
Prefabs with the AudioSources component don’t change the output of their...
How to reproduce: 1. Open the "IN_46334" project 2. Press File → Build And Run 3. In the Player open the "Settings" menu 4. Mute... Read more
UI Elements are no longer rendered when deactivating and reactivating th...
How to reproduce: 1. Open the attached project “CanvasBug” 2. Open the “SampleScene” Scene 3. Deactivate and reactivate “Canvas” Gam... Read more
[iOS] Player crashes at ShouldUpdateTransformBefore when instantiating G...
To reproduce: 1. Open project attached by the user 2. Build it for iOS platform (with "Main" scene attached) 3. Run the application ... Read more
[iOS] UnityWebRequest test fails sending large data
To reproduce: 1. Open user attached project "iosWebRequestFailures.zip" 2. Open "SmapleScene.unity" scene 3. Enter Play mode 4. Obse... Read more
Complete NavMesh recalculation when moving an unrelated GameObject
Reproduction steps: 1. Open the attached "NavRefreshProblem.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode ... Read more
Coroutine can't be stopped via StopCoroutine() if it has 3 or more neste...
How to reproduce: 1. Open user-submitted project (New Unity Project) 2. Open the 'scene' scene 3. Enter Play Mode Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box