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Prefabs with the AudioSources component don’t change the output of their...
How to reproduce: 1. Open the "IN_46334" project 2. Press File → Build And Run 3. In the Player open the "Settings" menu 4. Mute... Read more
UI Elements are no longer rendered when deactivating and reactivating th...
How to reproduce: 1. Open the attached project “CanvasBug” 2. Open the “SampleScene” Scene 3. Deactivate and reactivate “Canvas” Gam... Read more
[iOS] Player crashes at ShouldUpdateTransformBefore when instantiating G...
To reproduce: 1. Open project attached by the user 2. Build it for iOS platform (with "Main" scene attached) 3. Run the application ... Read more
[iOS] UnityWebRequest test fails sending large data
To reproduce: 1. Open user attached project "iosWebRequestFailures.zip" 2. Open "SmapleScene.unity" scene 3. Enter Play mode 4. Obse... Read more
Complete NavMesh recalculation when moving an unrelated GameObject
Reproduction steps: 1. Open the attached "NavRefreshProblem.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode ... Read more
Coroutine can't be stopped via StopCoroutine() if it has 3 or more neste...
How to reproduce: 1. Open user-submitted project (New Unity Project) 2. Open the 'scene' scene 3. Enter Play Mode Expected result: ... Read more
[LWRP] Assigning Render Texture gives black Screen (only on build)
SRP Repo: Issue #1575 What happened? Getting black screen / UI disappearing (only on build) when using render texture set on second... Read more
Graphics.CopyTexture fails to copy textures into a Texture2DArray for ce...
How to reproduce: 1. Open user-submitted project (CopyTextureBug) 2. Attach the script 'TextureArrayTest.cs' to the 'Main Camera' 3.... Read more
[2021.3] Editor crashes on GetTransformAccess when undoing GameObject du...
Reproduction steps: 1. Open any Unity project 2. Create any GameObject 3. Inside the created GameObject create a 3D Cube GameObje... Read more
Building projects with IL2CPP scripting backend for Apple platforms fail...
Xcode >= 15.0b6 contains a change to the "ProductName" in the "version.plist", which Unity will fail to parse. Because of that, Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start