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0
votes
Won't Fix

Crash with multiple stack traces when selecting Entity GameObjects

Package: Entity Component System (ECS)

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Feb 24, 2023

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Version/s: 1.0.0

Reproduction steps:1. Open the attached “repro-project“2. In the Entities Hierarchy window select the “Kinematic Body - Simulated“ G... Read more

0
votes
Fixed

[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...

XR SDK

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Apr 06, 2019

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Version/s: 2019.1.0b10

To reproduce:1. Open attached project2. Build for Oculus GO while having logcat enabled3. When built, start the application in Oculu... Read more

0
votes
Won't Fix

Silent crash when opening a project with a HD Dynamic Resolution Compone...

DirectX12

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Jan 30, 2025

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Version/s: 2022.3.55f1

How to reproduce: 1. Make sure the only graphics card enabled is the integrated UHD2. Open the project “IN-93529_DR_Cloud_issue”3. O... Read more

0
votes
Fixed

Render Pipeline Converter outputs unnecessary information upon conversion

Graphics Tools

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Oct 08, 2025

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Version/s: 6000.4.0a2, 6000.5.0a1

Steps to reproduce: Create a new URP project Create New Material in the project Assign material shader to "Standard" from "Universal... Read more

0
votes
Fixed

Addressables include non-UnityEngine.Object assets in the Resource Locat...

Package: Addressables

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Aug 29, 2022

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Version/s: 1.20.0

To reproduce:1. Open the project “DBD-Duplicate-Addr-Test”2. Open Addressables Groups (Window → Asset Management → Addressables → Gr... Read more

0
votes
Won't Fix

[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b6

Info:It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps:1. Open s... Read more

1
votes
Fixed

Missing Render Feature "Full Screen Pass Render Feature" in any “Univers...

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Jan 10, 2025

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Version/s: 6000.0.32f1, 6000.1.0b1, 6000.2.0a1

Reproduction steps:1. Open the attached “BugReport-RenderFeature-Depth UE6.zip” project2. Select the “Assets/URP_Renderer-Post.asset... Read more

0
votes
Won't Fix

Build throws "One of the triangles is too large" when an object with "Me...

Physics

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Jan 07, 2020

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Version/s: 2019.3.0a9, 2019.3.0f1, 2020.1

How to reproduce:1. Open attached project "physics triangle edge too long.zip"2. In Inspector window, observe the "golemplains terra... Read more

0
votes
Fixed

[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...

Android

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May 21, 2019

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Version/s: 2017.3, 2018.3, 2018.4.0f1, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "GpuInstanceTest.zip" project2. Build & Run for Android Result: "unexpected struct parameter" errors... Read more

0
votes
Fixed

Warning displayed in the Console when opening "Burst AOT Settings" in Pl...

Package: Burst

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Apr 21, 2023

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Version/s: 1.6.6, 1.7.4, 1.8.4

Reproduction steps:1. Open the attached project “BurstAOTwarning“2. Enter Play mode3. Open Project Settings4. Select the "Burst AOT ... Read more

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