Search Issue Tracker

0
votes
Fixed

Mesh Components > Material needs have screenshots updated

Docs - Manual

-

Feb 04, 2015

-

Version/s: 5.0.0b22

Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more

0
votes
Fixed

[Sprite Editor] Vertical Scrollbar for "Secondary Textures" does not scr...

Package: 2D Sprite

-

Dec 10, 2019

-

Version/s: 1.0.0

Content under Secondary Textures window does not scroll up with mouse wheel instead Sprite editor window zooms out. Steps to repro:1... Read more

0
votes
Fixed

[iOS] targetFrameRate targets 30fps when it's set to -1

iOS

-

Feb 12, 2015

-

Version/s: 5.0.0b22

To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more

0
votes
Fixed

Changing AnimatorCullingMode from Always Animate to Cull Completely does...

Animation

-

Jan 13, 2016

-

Version/s: 5.3.1p1

To reproduce:1. Open attached project ("761215.rar")2. Open "Demo" scene3. Select Maximize on play in the Game window4. Adjust posit... Read more

0
votes
Fixed

Removing instance of prefab from scene takes long time, when Animation w...

Animation

-

Mar 11, 2015

-

Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open Main scene3. Delete AssasinPrefab from hierarchy4. Notice that it takes a long time6. R... Read more

0
votes
Fixed

[VFX] Creating a long Group Node name breaks nodes boarders

-

Jul 09, 2025

-

Version/s: 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1

Steps to reproduce:1. Create a new Unity unity project2. Create a VFX Graph Asset3. Open VFX Graph4. Create a Group Node5. Copy “New... Read more

0
votes
Won't Fix

[Input Manager] "Joystick is connected" is logged into the Console when ...

-

Mar 29, 2023

-

Version/s: 2020.3.45f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b8, 2023.2.0a7

How to reproduce:1. Create a new Unity project2. Connect a gamepad3. Observe the Console Expected result: “Gamepad is connected” is ... Read more

1
votes
Won't Fix

[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set

Unity Test Runner

-

Jul 21, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project "Nunit_case"2. Go to Window -> General -> Test Runner3. Run any of the given tes... Read more

0
votes
Fixed

OnDrag is blocked by Perspective camera Clipping Planes Far value

UI

-

Mar 01, 2016

-

Version/s: 5.3.3p1

Better Repro:- Open case_775756-TestDrag.7z project and its main scene- Both sprites have a OnPointerClick event handler that logs t... Read more

0
votes
Won't Fix

Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...

IMGUI

-

May 23, 2019

-

Version/s: 2018.3, 2019.1.0a1, 2019.1.0f2, 2019.2.0a2

How to reproduce:1. Open user's provided project2. Try dragging in "Warrior" prefab from the project's window into the scene (Assets... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.