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Crash on UnityEngine.Camera.Render when opening a project
Reproduction steps: Open the attached project “IN-16136.zip“ Expected result: the project opens successfullyActual result: the Edito... Read more
[Windows] Editor does not fit layout after clicking Cancel in Scene's Ha...
How to reproduce:1. Create new channel2. Try to resize Editor window, notice that layout is fitted to the size of window3. Add objec... Read more
[Shadergraph] Subgraphs should have different stage limitations for diff...
Note: despite not technically being a regression due to being a bug with a later introduced feature, this bug will stop you from bei... Read more
Point Light in "LensFlareShowroom" scene of URP Samples uses unsupported...
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
[GPU PLM][OSX] Baking Terrain with Progressive GPU causes a crash in Ope...
How to reproduce:1. Open user-submitted project (OpenCL_Crash.zip)2. Open the SampleScene3. Make sure the Lightmapper is set to Prog... Read more
Video is displayed with one frame delay when videoPlayer.Play() is called
Copied from original fogbugz item 1376068: Reproduction steps:1. Open the attached "1376068.zip" project2. Open the "1_Frame_Delay" ... Read more
Commandline receives different commands when passing through System.Envi...
How to reproduce:1. Open the attached “repro-project.zip”2. Click “Tools → Automated Command Line Tests”3. Wait for the process to f... Read more
“Camera Main Camera does not contain an additional camera data component...
Steps to reproduce: Create a new Unity project using the Universal 3D template Build the project Observe the Console window Actual r... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce:1. Open user attached project2. Clear lighting data3. Bake lighting4. Inspect game view Reproduced on: 5.5.0f1, 5.5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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