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0
votes
Fixed

Can't inherit the Alive value from the Spawner context

Visual Effects

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Jul 12, 2022

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Version/s: 2021.3.22f1, 2022.2.0a18, 2023.1.0a1

Repro steps: Create a default VFX Graph and drag it in the scene Add a Set SpawnEvent Alive block in the spawner and set it to {}fal... Read more

0
votes
Fixed

Scene view is gray, raises errors after adding HD Raytracing Environment...

Package: Scriptable Render Pipeline HD

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Sep 15, 2019

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Version/s:

How to reproduce:1. Open the "raytracing_error" Scene in the attached "Unity_DXR_Test-master.zip" Project2. Attach "HD Raytracing En... Read more

0
votes
Fixed

Multiselected elements are reordered when they are reparented

UI Builder

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Apr 26, 2022

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Version/s: 2021.3, 2021.3.1f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "SomeBugs.zip"2. In the Project window open the "NewUXMLTemplate" Visual Tree Asset3... Read more

0
votes
Fixed

Scene Grid gets partially shrunk when Shadow Intesity option is set abov...

Package: Scriptable Render Pipeline Universal

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Sep 24, 2019

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Version/s: 7.1.1 - 7.1.2

Reproduction steps:1. Open the attached project named Case_11865002. Open the "Test" scene and select the Point Light 2D3. Increase ... Read more

0
votes
Fixed

Find backport Changeset: Renaming folders makes them disappear in Projec...

Assets Management

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Apr 14, 2015

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Version/s: 5.0.1f1

- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more

0
votes
By Design

Timeline Asset is selected after File New

Package: Timeline

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Jan 07, 2020

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Version/s: 1.0.0

The Timeline Asset is selected and displayed in the Timeline window after a File > New operation.This is not only wrong, but very... Read more

9
votes
Won't Fix

A tiny gap in an Obstacle when it carves the Nav Mesh

AI Navigation Core

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.5f1, 2022.2.0a17

Reproduction steps:1. Open the attached 'CarvingBugRepro' project2. Open the 'SampleScene'3. In the Scene view zoom to the area by t... Read more

0
votes
Active

Draw GBuffer pass appears black in Frame Debugger when Deferred or Defer...

Graphics XR

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Feb 02, 2026

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Version/s: 6000.3.4f1, 6000.4.0b5, 6000.5.0a5

Reproduction Steps1. Open the project2. Open Assets/Scenes/Sample Scene.unity3. Open the Frame Debugger4. Enable the Frame Debugger ... Read more

0
votes
Fixed

[Linux] Input.mouseScrollDelta is inconsistent when limiting framerate

Input

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Nov 21, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.29f1, 6000.1.0a6

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mode4... Read more

0
votes
Fixed

Shader compilation logging hard to read and timings are not too useful

Shader System

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Dec 22, 2025

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Version/s: 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Example log: d3d11 finished in 3890.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled ... Read more

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