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0
votes
Fixed

[Editor] Visibility state is not being saved while working in multiple s...

Scene/Game View

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Jun 19, 2019

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Version/s: 2019.1.0b4, 2019.2.0b7

Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more

0
votes
Fixed

RayTracingAccelerationStructure.AddInstances() causes GC allocations

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Oct 07, 2025

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Version/s: 6000.0.23f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a2

Adding instances to a RayTracingAccelerationStructure via AddInstances() causes GC allocations. !image-2025-10-07-13-02-43-454.png! Read more

1
votes
Fixed

[Scene]m_RootOrder order being saved as a PrefabModification within the ...

Assets Management

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Feb 22, 2015

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Version/s: 5.0.0f2

Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -&... Read more

0
votes
Duplicate

Sprite Atlas Hash changes between build targets

2D

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Jan 01, 2020

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Version/s: 2018.4.14f1, 2019.2.15f1, 2019.3.0f2

How to reproduce:1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip"2. Text edit the file 'Atlas.spriteatlas', ... Read more

0
votes
Fixed

[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...

Android

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May 21, 2019

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Version/s: 2017.3, 2018.3, 2018.4.0f1, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "GpuInstanceTest.zip" project2. Build & Run for Android Result: "unexpected struct parameter" errors... Read more

0
votes
Fixed

[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...

IL2CPP

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Jan 06, 2016

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Version/s: 5.3.0f4

1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more

0
votes
Fixed

[Android] The namespace is removed in the exported AndroidManifest.xml f...

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Oct 25, 2024

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Version/s: 6000.0.24f1, 7000.0.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Settings (File > Build Settings)3. Switch to Android Pla... Read more

0
votes
Active

Invalid Subscript Shader error when adding to Vertex in shadergraph

Package: Shader Graph

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Apr 21, 2023

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Version/s: 12.1.11, 14.0.7, 16.0.2

Repo steps: Open Unity Scene (HDRP) Right click in the project window Create > shadergraph > HDRP > Unlit shadergraph Pull ... Read more

0
votes
Won't Fix

[Shader Graph] Entries list sections overlapped with each other in Enum ...

Package: Shader Graph

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Jan 07, 2020

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Version/s: 7.1.7, 7.1.5, 7.1.1

Display Name & Reference Suffix sections are overlapped with each other in Entries under Enum / Material Quality keywords while ... Read more

0
votes
Won't Fix

Rigidbody allows clipping through itself if under the weight of a heavie...

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Jul 19, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4

Reproduction steps: Open the “newRBtest” project Open “SampleScene” scene Press Play Expected result: Cube does not clip through the... Read more

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