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Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce:1. Open attached project's scene "Test".2. Select "Particle System" - particles are not emitting.3. Disable "Togg... Read more
Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...
How to reproduce:1. Open attached project "profiler-test.zip"2. Open "ReproductionScene" scene3. Enter Play Mode Expected result: Ed... Read more
[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is...
[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is selected The Wind Quality dropdown option in SpeedTree mate... Read more
WebGL build fails when building with a native library if “PlayerSettings...
How to reproduce:1. Open the attached user project “Native_Link_Repro-1416119.zip“2. Build And Run (File>Build And Run) Expected ... Read more
DualShock4: several buttons force a switch to keyboard mapping on Androi...
-e: see title -repro:--open attached project or get the Input Warriors--build&run scene for iOS or Android--run around with the ... Read more
[UIElements] ToolbarSearchField clear button is not displayed when it's ...
How to reproduce:1. Open attached '1180403-ToolbarSearchField-issue.zip' project2. Open 'Untitled' Scene3. Open TestWindow > Repr... Read more
[UI Toolkit] IMGUI emun property inside a IMGUIContainer and ListView wo...
Steps to repro: Open the project select "Assets/ExampleObj.asset" Then try to change some enum dropdown in the inspector. See gif fi... Read more
[Linux] View jumps when mouse position is reset to the center of Game Vi...
Steps to reproduce:1. Create a new URP template project or open the attached "OnlyController" project2. Enter Play mode in SampleSce... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
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