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Terrain Details have Anisotropic filtering applied when its Texture Anis...
Steps to reproduce:1. Open the attached project (case_1208474.zip)2. Switch to the Game window3. Under Edit > Project Settings &g... Read more
Rec mode is broken
Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys.(Not... Read more
Tooltips sometimes display additional black/grey/clear sections which ca...
Steps to reproduce: Create a new URP Project. Either: Window > Analysis > Render Graph Viewer. Hover over the X axis text labe... Read more
ScriptableObjects doesn't serialize the parameter when it's named "m_Curve"
How to reproduce: Open the attached project "2.2.6.AnimationCurvesSerialize.zip" Select Assets/TestData.asset Edit the "Curve" in th... Read more
Preview image (screenshot) is not available after capturing snapshot in ...
Steps to reproduce:1. Create new Unity project2. Install Memory Profiler package3. Open Memory Profiler window4. Enter Play mode5. P... Read more
[Quest] Depth Buffer is Inverted when using Shared Depth Buffer or Depth...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest 2 wi... Read more
Terrain Lit Shader in Universal RP: Normal Map X values inverted
Notes: happens in every version of SRP going back to 4.10.0 Repro steps:1. Use a project with Universal RP or Lightweight RP2. Creat... Read more
AsyncOperationHandle.PercentComplete always returns 0 when loading from ...
Reproduction steps:1. Open the attached project "ADDR-2947 repro.zip"2. Click “Build > New Build > Default Build Script” in th... Read more
canvas.rootCanvas returns self instead of true rootCanvas when the child...
Reproduction steps:1. Open the attached “TestCanvasIssue.zip” project2. Open the “Assets/SampleScene.unity” Scene3. Enter the Play M... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
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