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Particle System is flickering when recovering deleted mesh file
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/New Scene.unity“ scene3. Backup “Assets/plane.fbx” outside... Read more
Default Screen Width and Height fields hang for a moment when clicking o...
How to reproduce:1. Create a new project2. Go to top menu -> "Edit" -> "Project Settings..."3. Open "Player" settings -> "R... Read more
Memory usage increases when entering Play Mode with the Package Manager ...
Steps to reproduce:1. Open the attached project “ScopedRegistryTest.zip“2. Enter Play Mode3. Open Window > Analysis > Memory P... Read more
UUM - Play Mode Scenarios add and remove element list buttons go out of ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Multiplayer Play Mode package Open the Pl... Read more
[Themes] Position Width (W) Text is clipped in Sprite Editor window with...
Position Width (W) Text is clipped in Sprite Editor window with Inter(Default) font. Steps to repro:1. Open the attached project.2. ... Read more
Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...
How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more
Editor freezes when exiting Play Mode if the Game window position was ch...
How to reproduce:1. Open the user’s attached “samples-playground.zip” project2. Enter Play Mode3. Dock the Game Window somewhere els... Read more
[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...
Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project2. Build for Android3. Check Logcat for "CachePath exi... Read more
Font Asset Creator hangs the Editor on the "Rendrering Glyphs" process
How to reproduce:1. Create a new Unity project2. Go to Window -> Text -> Font Asset Creator3. Select any "Source Font" and the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation