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Editor crashes with PlatformWebCamTexture::GetDeviceNames when a Virtual...
Steps to reproduce:1. Open the attached project "VirtualWebCam.zip"2. Install OBS and start the Virtual Camera once3. Go to Registry... Read more
Multiple warnings are thrown when loading a Scene with PlayableGraph pla...
To reproduce:1. Open attached project ("case_1210830.zip")2. From Assets open "Test-Copy" Scene, then open "Test" Scene3. Observe th... Read more
Broken link
Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.htmlit has t... Read more
“Default Play mode” pop-up shows nothing when pressed in Competitive Act...
Steps to reproduce: Create new Unity project using Competitive Action Multiplayer Template Once project is loaded press on "Default"... Read more
“CommandBuffer: built-in render texture type 3 not found while executing...
Reproduction steps:1. Create a new “3D URP” or “2D URP” project2. Observe the Console window Expected result: No warnings are displa... Read more
[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce:1. Open user-submitted project (AddressablesPathUpdate)2. Open the Scenes folder and mark 'SampleScene' as 'Address... Read more
[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...
Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more
Shader pass overridden by fallback when using "UsePass" directive
Reproduction steps:1. Open the attached “repro_IN-72668“ project2. Open the “/Assets/Scenes/SampleScene.unity“3. Open either the Sce... Read more
Plugins folder compiles even when nothing has changed in that folder
How to reproduce: 1. Open attached project- Project contains a single empty script at the root and a single script file with thousan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject