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[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...
Steps to reproduce:1. Open attached HDRP project2. Create a Planar Reflection Probe3. Add terrain and align planar reflection probe ... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps:1. Open attached Unity project.2. Open the "repro" scene.3. Descend "FX" game object in the hierarchy.4. Select "... Read more
[ExecutionOrder] OnTriggerEnter2D is called before Start if object is in...
Steps to reproduce: 1. Open attached project2. Open "Untitled" scene3. Run it4. Open console and notice that OnTriggerEnter2D is cal... Read more
[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...
To reproduce:1. Open attached project2. Open TestScene3. Notice that the game view goes "crazy" Read more
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip)2. Open scene: main3. Play.4. Click on dropdown.5. Select ... Read more
TreeView drag and drop is incorrect when dragging a parent directly belo...
Steps to reproduce: 1. Add the TestWindow.cs script in a project 2. Open Window -> TestWindow 3. Try reordering a parent directly... Read more
[Backport] Input lag on macOS 12.3.1 when the native touchpad input syst...
Reproduction steps:1. Open the attached project2. Open the "SampleScene" and enter the Play mode3. Drag 2 fingers in circles on the ... Read more
Default Custom Components in project have Library counterparts
Steps to reproduce: Create a new URP project. Assets > Create > UI Toolkit > UI Document, open this in UI Builder. Note und... Read more
SwapBuffer doesn't work when Post Processing is enabled
To reproduce:1. Open the project “BlitTest2021_2”2. Open Game view3. Notice the gradient4. Select “Main Camera” in the Hierarchy5. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved