Search Issue Tracker

1
votes
Fixed

Custom Full Screen Render Pass does not work on XR

SRP XR

-

Aug 24, 2022

-

Version/s: 2022.2.0b13, 2023.1.0a9

Error assigning 2DArray texture to 2D texture property '_BlitTexture': Dimensions must match is thrown when trying to run on XR Step... Read more

0
votes
Fixed

"Failed to find entry-points" is thrown when importing old Scripts

Universal RP

-

Apr 18, 2023

-

Version/s: 2021.3.22f1

Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 1. What Happened on Unity 2021.3.22f1 in a New project with no o... Read more

0
votes
Fixed

Unsafe code with byte* fails to compile

IL2CPP

-

Jun 05, 2015

-

Version/s: 5.0.2p4

Read more

0
votes
Not Reproducible

[Device Simulator] The non-zero touch states do not reset and are set to...

Device Simulator

-

Oct 28, 2024

-

Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2

How to reproduce:1. Open the “SimulatorTouchInput“ project2. Open the “SimulatorTouchInput“ scene3. Open the “Window/General/Device ... Read more

0
votes
Duplicate

[Shader Graph] Inline Color Node's value is too intensive

Package: Shader Graph

-

Sep 14, 2019

-

Version/s: 7.0.1

How to reproduce:1. Open user's attached 'Shaders Playground HDRP.zip' project2. Close Maintainer window3. Open 'Simple Dissolve' Sc... Read more

1
votes
Fixed

Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...

Graphics - General

-

Jan 06, 2016

-

Version/s: 5.4.0b1

Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more

0
votes
Fixed

[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...

XR SDK

-

Apr 06, 2019

-

Version/s: 2019.1.0b10

To reproduce:1. Open attached project2. Build for Oculus GO while having logcat enabled3. When built, start the application in Oculu... Read more

0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

-

Jan 18, 2016

-

Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

-

Aug 16, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

0
votes
Fixed

Saving Visual Effect Graph closes it in Visual Effect Graph window

-

Oct 10, 2025

-

Version/s: 2022.3.67f1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2

Reproduction steps:1. Create a new project2. Install Visual Effect Graph package3. Create Visual Effect Graph Asset (Create > Vis... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.