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0
votes
Fixed

[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...

Package: 2D PSD Importer

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Dec 13, 2019

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Version/s:

[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB impo... Read more

0
votes
Fixed

[StandardAssets] Framerate counter is missing its font

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more

0
votes
Not Reproducible

Game Objects instantiated from Asset Bundles don't retain serialized values

Asset Bundles

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Sep 12, 2019

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Version/s: 2017.4, 2018.4, 2018.4.6f1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open attached project and make sure build target is Android2. Close Unity, adjust build.sh in the project's folder to... Read more

3
votes
Fixed

Using stackalloc causes a hard crash with stack buffer overflow exceptio...

Mono

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Jul 30, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the attached "TestCrash.zip" project2. Open scene "SampleScene"3. Enter Play mode Results: The Editor crash... Read more

0
votes
Fixed

Mesh filter component doesn't get animation tint applied to it

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Aug 01, 2025

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Version/s: 2022.3.65f1, 6000.0.55f1, 6000.1.15f1, 6000.2.0f1, 6000.3.0a4

Steps to reproduce: Create a new project Open Window > Animation > Animation Create a Cube in the Hierarchy window Create an A... Read more

0
votes
Fixed

[Themes] Position Width (W) Text is clipped in Sprite Editor window with...

Themes

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Sep 23, 2019

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Version/s: 2019.3.0b2, 2019.3.0b4, 2020.1.0a2

Position Width (W) Text is clipped in Sprite Editor window with Inter(Default) font. Steps to repro:1. Open the attached project.2. ... Read more

0
votes
Duplicate

[Android][LWRP] "Final Blit Pass" is called throughout Play mode

Package: Scriptable Render Pipeline Lightweight

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May 04, 2019

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Version/s:

Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project2. "Build & Run" for Android with "Development Build" and "Aut... Read more

0
votes
Fixed

[URP][Vulkan] vkCmdBeginRenderPass is called twice with the same FrameBu...

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Mar 18, 2025

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Version/s: 2022.3.50f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7

Reproduction steps:1. Open the attached “IN-96970_testurp2022“ project2. Click File > Build Settings3. In the Build Settings wind... Read more

0
votes
Fixed

[Animation] BlendTree overlaps and hides another Blendtree on adding the...

Animation

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Oct 22, 2019

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Version/s: 2019.3.0b8

BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Step... Read more

0
votes
By Design

[AnimationRigging] GameObject snaps into place until its Root is moved w...

Package: Animation Rigging

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Nov 18, 2019

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Version/s: 0.2.1-preview, 0.2.5-preview

How to reproduce:1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more

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