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Baked emission is baked only if the material is first in array
Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more
Using camera rig provided in Oculus SDK 0.6 together with Unity native V...
To reproduce:1.Open attached project.2.Open "totolus" scene, turn on "Virtual Reality Supported" in Player settings.3.Enter play mod... Read more
[Mobile] Inconsistent GameObject positional ordering of multiple GameObj...
Reproduction steps:1. Open the attached “Bug report.zip” project2. Duplicate one of the GameObjects 10 or more times and make sure t... Read more
Custom "Failed to extract resources needed by Il2CPP" error message when...
Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more
MinAttribute doesn't work with "uint" variable type
How to reproduce:1. Open the user-attached project “Bug Test”2. Select the Asset “New Test Object” in the Project window3. Observe t... Read more
LoadSceneAsync and allowSceneActivation=true don't set the newly loaded ...
How to reproduce:1. Open the user-attached project “My Project”2. Open the “A” scene3. Enter the Play Mode and press the “Space” key... Read more
NullReferenceExceptions and GUI Errors thrown when navigating between Ed...
Repro steps:1. Open attached project2. In a project window select "Scenes" folder3. Click on "SampleScene"4. Click on another Projec... Read more
Shadows of trees painted on the Terrain are incorrectly placed when the ...
How to reproduce:1. Open the “BugReporting” project2. Open the “SampleScene”3. Open the Lighting window (Window → Rendering → Lighti... Read more
Root motion is not reapplied when transitioning from an animation withou...
How to reproduce:1. Open the attached “IN-83700” project2. Open the “DebugRootMotion” scene (Assets → Res → Roles → Debug)3. Enter P... Read more
All about bugs
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