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0
votes
Fixed

[HDRP] Maximum Light Count takes into account far distant lights not vis...

Package: Scriptable Render Pipeline HD

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Sep 10, 2019

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Version/s:

Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe the Lights sections Maximum Punctual on Screen ... Read more

0
votes
Fixed

again

Profiling

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Mar 08, 2016

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Version/s: 5.3.3p2

Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Fixed

[Render Graph Viewer]Invalid values for clear and bindMS

Graphics Tools

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Nov 21, 2024

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Version/s: 6000.0.0b1, 6000.1.0a1

The tool does not show a proper values for the fields Clear and bindMS. Read more

0
votes
Fixed

[Video] Preview window of the video is blank upon transcoding after chan...

Video

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Jul 17, 2019

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Version/s: 2019.3.0a8, 2019.3.0a10

Preview window of the video is blank upon transcoding after changing video importer settings. Steps to reproduce:1) Create a new pro... Read more

0
votes
Active

Palette Settings link to the documentation isn’t working

Documentation Tooling

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Oct 21, 2025

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Version/s: 2021.3.58f1, 2022.3.68f1, 6000.0.60f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3, 6000.5.0a1

Reproduction steps:1. Create a new Universal 2D project2. Create a Tile Palette (Create > 2D > Tile Palette)3. Open newly crea... Read more

0
votes
Fixed

[IMGUI] "Use DXGI flip model" text under resolution and presentation set...

IMGUI

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Jul 01, 2019

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Version/s: 2019.3.0a3

"Use DXGI flip model" text under resolution and presentation settings gets clipped. Refer that attached screenshot. Steps to reprodu... Read more

0
votes
Fixed

StandaloneInputModule sends a phantom mouse event which should not occur

iOS

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Mar 03, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Open attached project2. Open scene TouchTest.unity3. Build to iOS and run4. In the device, press and release on... Read more

0
votes
Active

Breakpoint behavior is inconsistent when using Breakpoints inside Burst-...

Package: Burst

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Sep 16, 2025

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Version/s: 1.8.24

How to reproduce:1. Open the attached “IN-101185” project2. Open the “SampleScene”3. Search for the “Unsafe.Burst.ActivationTestModu... Read more

0
votes
Fixed

It's not possible to create Texture2DArray with Compression because It d...

Graphics - General

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity2. Open "Texture2DArray" s... Read more

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