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Burst compilation process never finishes, freezes the editor
Reproduction steps: 1. Open the attached “TestProject.zip“ project 2. Uncomment the 10th line in the “LayoutEngine.cs“ Script an... Read more
Projects built with .NET 4.6, DateTime.Now always returns current UTC ti...
Reproduction steps: 1) Download and open TimeTest.zip project 2) Build and run "TimeTest1.unity" scene on an Android device -- Notic... Read more
[Shader Graph] Fog Node density returns 0 when it is connected to an Unl...
Reproduction steps: 1. Create a new Project with URP or HDRP 2. In the Project window create a new Unlit Graph and open it 3. In the... Read more
"System.Net.CookieContainer" throws an "ArgumentException" error when us...
How to reproduce: 1. Make sure to switch the system locale to one that does not conform to UTF-8 like “Japanese (Japan)” 2. Make s... Read more
[VisionOS] Software Keyboard appears in seemingly random locations when ...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeA...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the console window Expected outcome:... Read more
[Android][IL2CPP] App crashes after executing Application.Quit
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the back button 4. If the app doesn't crash try to resume... Read more
Animator.GetBoneTransform does not return null when Animator is disabled
Reproduction steps: 1. Open the attached project "GetBoneTransform.zip" 2. Open the "Scenes/SampleScene" Scene 3. Enter Play Mode 4.... Read more
[URP] [AR Foundation] warning message regarding cameraDepthTarget with U...
Repro steps: 1. Open the attached Unity project. 2. In Build Settings, switch to either the iOS or Android platform. 3. Build and de... Read more
[Android] Video is not being rendered when using URL on some Android dev...
To reproduce: 1. Open attached project VideoPlayerAndroidQ.zip 2. Build and run to android device Actual result: Video is not play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"