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4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more

1
votes
Postponed

Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1

UI

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Mar 01, 2016

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Version/s: 5.3.3f1

Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more

0
votes
Won't Fix

The clickable area is next to the Modes button of the SerializedField Mi...

Serialization

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Dec 12, 2019

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Version/s: 2018.4, 2019.2.0f1, 2020.1

How to reproduce:1. Open the project "case_1205028-MinMaxGradient"2. Open the Scene "BugScene"3. Select the GameObject "GameObject" ... Read more

0
votes
Fixed

Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero

Package: DOTS Editor

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Sep 19, 2019

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Version/s: 0.1.1

How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more

0
votes
Won't Fix

368B of GC is allocated for each UI Document in the scene

UI Toolkit Framework

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Dec 01, 2025

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Version/s: 6000.2.15f1

How to reproduce: Create and open a new project Create a new UXML file in the Project tab Create a new UI Document GameObject in the... Read more

0
votes
Fixed

Action icon disappears when the Action has a long name

Package: Input System

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Aug 21, 2025

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Version/s: 1.14.2, 1.15.0

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the "Assets/InputSystem_Actions.inputactions" in... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[NetworkBehaviourInspector] Inspector is unable to display SyncList

Inspector Functionality

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May 31, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more

0
votes
Active

Editor freezes and RenderTexture errors are thrown when large Blur value...

UI Toolkit Graphics

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Feb 09, 2026

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Version/s: 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more

0
votes
Fixed

Editor closes and does not reopen after applying changes to GPU Baking D...

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Sep 09, 2025

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Version/s: 6000.3.0b1

Reproduction steps:1. Create a new project2. Open Lighting window (Window > Rendering > Lighting)3. Change GPU Baking Device t... Read more

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