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0
votes
By Design

TMP emojis are rendered incorrectly and appear excessively pixelated whe...

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Apr 16, 2025

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Version/s: 6000.0.47f1, 6000.1.0f1, 6000.2.0a9, 6000.3.0a1, 6000.4.0a1

How to reproduce:1. Open the “unity-emoji-testbed-main“ project2. Open the “Main” scene3. Observe the smaller emoji near the “Small ... Read more

4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more

1
votes
Postponed

Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1

UI

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Mar 01, 2016

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Version/s: 5.3.3f1

Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more

0
votes
By Design

[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...

Package: Shader Graph

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Dec 13, 2019

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Version/s: 7.1.6

Reproduction steps:1. Open "CustomNodeSampler.zip" project2. Notice that the "shgrph" Shader Graph Custom Function has a proper outp... Read more

0
votes
Fixed

[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexcep...

IL2CPP

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Aug 22, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Download attached "IOSInt32Test.zip" project and open in Unity2. Build for iOS3. Deploy the Xcode project to the iO... Read more

1
votes
Fixed

Shader compiler errors are occurring when using hull shader

Graphics - General

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Jun 12, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more

0
votes
Fixed

[VFX Graph] Unexposed SG property default value are not fetch by VFX Graph

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Apr 24, 2025

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Version/s: 6000.2.0a10, 6000.3.0a1

Steps to reproduce: import the provided package. drop the VFXG_BugRepro_NonExposedSGProperty.vfx asset in your scene. Open the VFX. ... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[NetworkBehaviourInspector] Inspector is unable to display SyncList

Inspector Functionality

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May 31, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more

0
votes
Fixed

The “View Guide” link in Adaptive Performance Settings overflows to the ...

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Oct 13, 2025

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Version/s: 6000.3.0b6, 6000.4.0a2, 6000.5.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more

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