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[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more
ClientRpc calls in reverse order on LocalClient
ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more
[Profiler][Linux][Rocky] No "Editor mode" option is available in Standal...
Reproduction steps:1. Open a new Unity Project2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process... Read more
Reflection probe convolution is black on PS4
Reflection probes convoluted at runtime show correct reflections only for the highest mip.The rest of them is black resulting in bro... Read more
Profiler Captures List foldouts do not open when clicked on the foldout ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
Using Graphics.Blit with material to RenderTexture freezes image
Steps to reproduce:1) open users attached project2) play 'scene'3) select 'MainCamera' from hierarchy4) Change 'OffScreenRenderer' t... Read more
A Player sometimes freezes and crashes when Graphic Jobs are enabled
How to reproduce:1. Open the attached “repro-project”2. Edit → Project Settings → Player and enable Graphic Jobs3. Build the project... Read more
Rec mode is broken
Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys.(Not... Read more
[DX12] Editor crashes with a specific prefab in a Scene when entering th...
How to reproduce:1. Open the "case_1153385-repro" project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected resul... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce:1. Open the user's project2. Enter the Play Mode3. Exit the Play Mode Expected result: Editor does not crashActual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes