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Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
VFX Shaders generate warnings when building a project
How to reproduce:1. Open the attached project “ShaderWarning”2. Build the project3. Observe the Console Expected result: There are n... Read more
Changing the product name does not automatically change the name of buil...
How to reproduce:1. Create a new project or open an existing one2. Build and run the project2. Open Player Settings (Edit -> Proj... Read more
Inherited properties are not shown in the Inspector when a Custom Addres...
Reproduction steps:1. Open the attached “IN-115192.zip” project2. Open the Addressables Group window (Window > Asset Management &... Read more
Silent crash when multiple child GameObject Colliders are triggered whil...
How to reproduce:1. Open the attached “IN-101245.zip” project2. Open the “SampleScene”3. Ensure the Transform Scale values of the “o... Read more
Unity freezes when high RigidBody.addforce force value is used
Reproduction steps: Open the attached project “Freeze” Open the scene “Assets/Scenes/SampleScene” Enter the Play mode Press the keyb... Read more
Scene Template Inspector UI does not show Single dependency
Reproduction steps: Open the user’s attached project “SceneTemplateTest2021” In the Project window select “Assets/Template/ThisTempl... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more
[Sprite Editor] Label and Sprite name overlaps with its input field when...
Label and Sprite name overlaps with its input field under "Category List" when preset of "Sprite Library Asset" is created, refer at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked