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0
votes
Duplicate

[Android][LWRP] "Final Blit Pass" is called throughout Play mode

Package: Scriptable Render Pipeline Lightweight

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May 04, 2019

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Version/s:

Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project2. "Build & Run" for Android with "Development Build" and "Aut... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

1
votes
Fixed

InvalidOperationException thrown when multiple InputAction instances usi...

Package: Input System

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May 24, 2019

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Version/s: 0.2.10-preview

Reproduction steps:1. Open the attached Project from "1157221.zip"2. Open and Play "test" Scene3. Stop the Play Mode Expected result... Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

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Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more

0
votes
Fixed

[WindowsMR] Emulation Mode option gets disabled on entering Play mode in...

XR SDK

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Aug 02, 2019

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Version/s: 2019.3.0a8, 2019.3.0a11

Emulation Mode option gets disabled on entering Play mode in Holographic Emulation Window. Steps to repro:1. Create a new project.2.... Read more

1
votes
Fixed

URP Decal Projector doesn't affect Terrain textures when Rendering Path ...

Universal RP

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Jan 02, 2023

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Version/s: 2022.2.2f1, 2023.1.0a24, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open the attached “My project (30).zip“ project2. Open “SampleScene” scene3. Observe Decal Projector in Scene ... Read more

1
votes
Fixed

[LWRP]Build crashes when built with shadergraph file added to Always Inc...

Package: Scriptable Render Pipeline Lightweight

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Oct 15, 2019

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Version/s: 6.9.0

To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Won't Fix

[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader

iOS

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Oct 16, 2019

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Version/s: 2018.4, 2019.2, 2019.2.7f1

How to reproduce:1. Build the attached project for iOS (link in description)2. Build & Run the project to a device via Xcode3. K... Read more

0
votes
Fixed

Mouse position and mouse click input not recognized when rebinding is ac...

Package: Input System

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Dec 14, 2022

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Version/s: 1.4.4

How to reproduce:1. Open the project "IN_22606"2. Enter the Play Mode3. Press "Start"4. Press "Cancel" or uncheck the check Expected... Read more

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