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Aseprite Sprite doesn't have the correct size when changing Import Mode ...
How to reproduce:1. Open the attached project “AsepriteBug”2. Select the “SpriteTest” Asset3. Change the Import Mode to the Sprite S... Read more
“Default Renderer is missing” error is thrown when converting Rendering ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Render Pipeline Converter window (Window >... Read more
Crash on -[IOGPUMetalDeviceShmem initWithDevice:shmemSize:shmemType:].co...
Reproduction steps:1. Open the attached project “CrashRepro”2. Enter the Play Mode3. Press “Start”4. Wait a few seconds and press on... Read more
Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undecla...
Reproduction steps:1. Open the attached project ("ReproProject")2. Open scene "Scenes/SampleScene"3. Enter Play mode Expected result... Read more
CPU usage time for the CullScriptable method is ~1 ms per 200 portals wh...
How to reproduce:1. Open the attached “1334716” project2. Build And Run the project Scenes on Android with the “Development Build” f... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more
[Hub] Size of the Hub window reverts back to default when closing and op...
How to reproduce:1. Open Hub2. Change the size of the window3. Close the window4. Open the Hub again Expected result: Window is the ... Read more
[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...
Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is comp... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce:1. Open the attached project (.Net 4.x required)2. Build the project with IL2CPP backend Actual result: The build f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation