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1
votes
Not Reproducible

Setting Screen.orientation to portrait mode does not disable autorotatio...

iOS

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Feb 01, 2022

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Version/s: 2019.4, 2019.4.35f1, 2020.3

Reproduction steps:1. Download and open the attached "bug-screen-orientation.zip" project2. Build and deploy the project to iOS3. St... Read more

0
votes
Fixed

NetworkAnimator only syncs animations from server to clients not the oth...

Networking

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Apr 23, 2015

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Version/s: 5.1.0b4

Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more

0
votes
Fixed

[Android] Content type with PUT request with no upload handler shows "ap...

Android

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Aug 16, 2019

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Version/s: 2018.4.3f1, 2019.1

To reproduce:1. Open attached project2. Build and run to the Android platform3. Check the logcat4. Observe content type is set to "a... Read more

0
votes
Fixed

Part of sprite is cut off when Mesh Type is set to Tight

2D

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.2.18f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more

0
votes
Won't Fix

Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...

IMGUI

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May 23, 2019

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Version/s: 2018.3, 2019.1.0a1, 2019.1.0f2, 2019.2.0a2

How to reproduce:1. Open user's provided project2. Try dragging in "Warrior" prefab from the project's window into the scene (Assets... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

2
votes
Fixed

Console error warns of possible crash issue when importing the IAP packa...

IAP

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May 08, 2019

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Version/s: 2019.2.0b1

When a user wants to import the IAP utilities from the Services Window, this error appears in the console: Reload Assembly called fr... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
Not Reproducible

[Project Tumble] Pressing 'Attach' multiple times on a controller start ...

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Feb 14, 2025

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Version/s: 6000.1.0b6

Steps to reproduce: Open the Tumble project Open Foundation.unity scene Connect a bluetooth controller (tested with PS5 controller) ... Read more

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