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0
votes
Fixed

[ProBuilder] Samples reference LWRP instead of Universal RP

Package: Probuilder

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Sep 05, 2019

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Version/s: 4.1.0

One of the samples for the ProBuilder package is called "LWRP Support". This sample contains a Material that also references LWRP. B... Read more

0
votes
Fixed

5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Uncollapse game object: House 4. Select random... Read more

0
votes
Fixed

Editor crashes on mono_delegate_handle_to_ftnptr when Burst compiling a ...

Package: Burst

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Aug 22, 2020

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Version/s: 1.4.0-preview.4

Reproduction steps: 1. Open the attached "case_1272311.zip" project 2. Load "SampleScene" 3. Enter Play mode -- Observe the crash R... Read more

0
votes
Duplicate

Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...

Asset - Database

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Oct 25, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce: 1. Open attached project "ADBV2SlowRefresh.zip" 2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mode" ->... Read more

0
votes
Fixed

[Android] Content type with PUT request with no upload handler shows "ap...

Android

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Aug 16, 2019

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Version/s: 2018.4.3f1, 2019.1

To reproduce: 1. Open attached project 2. Build and run to the Android platform 3. Check the logcat 4. Observe content type is set t... Read more

1
votes
Won't Fix

GetBool is not allowed to be called during serialization, call it from O...

Package: Visual Scripting

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Jun 08, 2020

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Version/s: 1.4.10

Getting this error from my build machine when building for Android. Anything I can/should do here?  {code:java} build 03-Jan-2018 11... Read more

0
votes
Fixed

[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart

Scripting

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Sep 20, 2019

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Version/s: 2020.1.0a4

Reproduction steps: 1. Open "optimization_tests.zip" project 2. "Preferences" -> "General" -> "Code Optimization on Startup" -> "Deb... Read more

0
votes
Fixed

Setting Terrain.drawHeightmaps to false in OnPreCull Crashes Unity

Terrain

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Apr 17, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open attache project. 2. Open the Demos/Vis/OpenWorld.unity scene. 3. Press Play. 4. Note the crash. Read more

0
votes
Fixed

[Visual Effect] Unable to set the maximum size of Array beyond 1 in Prop...

Visual Effects

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Aug 29, 2019

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Version/s: 2020.1.0a2

Unable to set the maximum size of Array beyond 1 in Visual Effect property Sheet element. Steps to repro: 1. Create a new project. ... Read more

0
votes
Fixed

[VFX Graph] Having space in Custom Attribute name breaks compilation

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Aug 31, 2022

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Version/s: 2023.1.0a9

How to reproduce: # Import the attached VFX # Drag it to the scene view # Observe errors in the console and that effect is not... Read more

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