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Won't Fix

Votes

1

Found in [Package]

1.4.10

Issue ID

UVSB-839

Regression

No

GetBool is not allowed to be called during serialization, call it from OnEnable instead.

Package: Visual Scripting

-

Getting this error from my build machine when building for Android. Anything I can/should do here? 
{code:java}
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.049] GetBool is not allowed to be called during serialization, call it from OnEnable instead. Called from ScriptableObject 'FlowMacro'.
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.050] See "Script Serialization" page in the Unity Manual for further details.
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.050] UnityEditor.EditorPrefs:GetBool(String, Boolean)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.050] SyntaxTree.VisualStudio.Unity.Bridge.Configuration.GlobalConfiguration:get_SendConsoleToVisualStudio()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.050] SyntaxTree.VisualStudio.Unity.Bridge.Configuration.ActiveConfiguration:get_SendConsoleToVisualStudio()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.050] SyntaxTree.VisualStudio.Unity.Bridge.VisualStudioIntegration:OnLog(String, String, LogType)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.051] UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\ApplicationBindings.gen.cs:564)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.051] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.051] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.052] UnityEngine.Logger:Log(LogType, Object)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.052] UnityEngine.Debug:LogWarning(Object)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.052] Bolt.Unit:RemoveInvalidDefaultValues(Boolean)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.052] Bolt.Unit:Define()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.052] Bolt.Unit:Initialize()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.052] Ludiq.GraphElementCollection`1:InsertItem(Int32, IUnit)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.052] System.Collections.ObjectModel.Collection`1:Add(IUnit) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.ObjectModel/Collection.cs:72)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.052] Ludiq.VariantCollection`2:Add(IGraphElement) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Collections\VariantCollection.cs:45)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.053] Ludiq.MergedKeyedCollection`2:Add(IGraphElement) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Collections\MergedKeyedCollection.cs:141)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.053] Ludiq.Graph:OnAfterDependenciesDeserialized()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.054] Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Serialization\Serialization.cs:227)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.055] Ludiq.Serialization:AwaitDependencies(ISerializationDepender) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Serialization\Serialization.cs:196)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.055] Ludiq.Graph:OnAfterDeserialize()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.055] Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\fsISerializationCallbacks.cs:126)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.056] Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\fsSerializer.cs:1152)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.056] Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\fsSerializer.cs:637)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.057] Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\Converters\fsReflectedConverter.cs:97)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.057] Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\fsSerializer.cs:861)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.058] Ludiq.FullSerializer.fsSerializer:InternalDeserialize_4_Cycles(Type, fsData, Type, Object&) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\fsSerializer.cs:851)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.058] Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\fsSerializer.cs:826)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.058] Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\fsSerializer.cs:730)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.059] Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\fsSerializer.cs:675)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.060] Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Dependencies\FullSerializer\fsSerializer.cs:628)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.060] Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Serialization\Serialization.cs:158)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.061] Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Serialization\Serialization.cs:113)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.061] Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Runtime\Unity\LudiqScriptableObject.cs:48)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.062] UnityEditor.AssetDatabase:LoadMainAssetAtPath(String)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.062] System.Linq.<CreateSelectIterator>c__Iterator10`2:MoveNext()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.062] System.Linq.<CreateOfTypeIterator>c__IteratorC`1:MoveNext()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.062] System.Linq.<CreateSelectManyIterator>c__Iterator12`2:MoveNext()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.062] Ludiq.<FindAllProjectStubs>d__2:MoveNext() (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Editor\Platforms\AotPreBuilder.cs:95)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.063] System.Linq.<CreateDistinctIterator>c__Iterator3`1:MoveNext()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.063] System.Linq.<CreateSelectIterator>c__Iterator10`2:MoveNext()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.063] System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.063] System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.064] System.Linq.Enumerable:ToArray(IEnumerable`1)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.064] System.Linq.QuickSort`1:.ctor(IEnumerable`1, SortContext`1)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.064] System.Linq.<Sort>c__Iterator21:MoveNext()
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.064] Ludiq.AotPreBuilder:GenerateStubScript(String, IEnumerable`1) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Editor\Platforms\AotPreBuilder.cs:181)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.064] Ludiq.AotPreBuilder:GenerateStubScript(String) (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Editor\Platforms\AotPreBuilder.cs:66)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.064] Ludiq.AotPreBuilder:PreCloudBuild() (at C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Editor\Platforms\AotPreBuilder.cs:244)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.065] <Execute>c__Iterator0:MoveNext() (at Assets\FuzzyCI\Custom\Editor\Scripts\UTBoltAOTBuild.cs:19)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.065] AncientLightStudios.uTomate.<ExecutePath>c__Iterator1:MoveNext() (at Assets\FuzzyCI\Common\uTomate\Editor\AutomationPlan\UTAutomationPlan.cs:139)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.065] AncientLightStudios.uTomate.<ExecutePath>c__Iterator1:MoveNext() (at Assets\FuzzyCI\Common\uTomate\Editor\AutomationPlan\UTAutomationPlan.cs:139)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.066] AncientLightStudios.uTomate.UTomateRunner:ContinueRunning() (at Assets\FuzzyCI\Common\uTomate\Editor\UTomateRunner.cs:185)
build 03-Jan-2018 11:57:48 [2018-01-03 11:57:56.066] UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:127)
{code}

  1. Resolution Note:

    It seems that this is actually not a Bolt related error. It's a bug in Visual Studio tools for Unity (SyntaxTree.VisualStudio.Unity). It has also been reported here. I would suggest creating an official bug report either on the Unity forums or via the Unity error reporter.

Comments (1)

  1. nyonge

    Aug 12, 2022 01:07

    Still occurring, using 2020.3.1

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