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[Linux][PlasticSCM] Dialog window is offset when checking in chances
Reproduction steps:1. Open the attached “BugRepro” project2. Log in to PlasticSCM3. Create a Workspace4. Click “Checkin Changes”5. O... Read more
Unity has no proper script lifecycle for calling event functions before ...
Quitting Unity Editor doesn't call OnDestroy(), OnDisable() event functions which is often used in editor window extension scripts. ... Read more
Vector3 does not implement IFormattable interface
How to reproduce:1. Open the attached 'project-1179279.zip' project2. Enter Play mode and observe the Console window Expected result... Read more
[HDRP] Baked reflection probe causes the scene to always be marked as dirty
How to reproduce:1. Open the attached "ReflectionProbeSave.zip" project2. Open "SampleScene" and notice that it's marked as dirty in... Read more
Unity Editor crashes sometimes after entering Play Mode when the experim...
Unity Editor crashes sometimes after entering Play Mode when using ray tracing effects. 1. What happened Unity Editor crashes someti... Read more
[WindowsMR] Emulation Mode option gets disabled on entering Play mode in...
Emulation Mode option gets disabled on entering Play mode in Holographic Emulation Window. Steps to repro:1. Create a new project.2.... Read more
Scene Grid gets partially shrunk when Shadow Intesity option is set abov...
Reproduction steps:1. Open the attached project named Case_11865002. Open the "Test" scene and select the Point Light 2D3. Increase ... Read more
[iOS] All iPhone builds show iPhone 6 plus launch image
To Reproduce: 1. Build the attached proiject (simulator or device).2. Notice that on all iPhones the iPhone 6+ landscape image is sh... Read more
Shadows are rendered from one Light source when using two 2D Lights with...
How to reproduce:1. Open the attached project "URP-Blend Styles.zip"2. Open the "SampleScene" Scene3. Select the "MultiplyLight" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector