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[IL2CPP] ParticleSystem.SetParticles generates unfreed allocations in IL...
How to reproduce:1. Build the attached project for iOS2. Run the app on the device with Xcode allocations profiler (CMD + I > All... Read more
Prefab Source and Override content bounds are misaligned
Reproduction steps:1. Create a new project2. Create a GameObject (e.g. Cube)3. Drag it into the Project window to create a Prefab4. ... Read more
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more
"NullReferenceException" Exception when RemoveFromHierarchy method is ca...
Reproduction steps:1. Open the attached project “ExceptionAtRemove”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mo... Read more
Add missing API reported by users.
Some important API missing in the new low-level physics that landed in 6000.3.0a5: No obvious way to determine if a contact point is... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
Selecting clips through playhead in a timeline with 30+ tracks throws a ...
How to reproduce:1. Open the attached "TimelineNRE.zip" project and open "SampleScene"2. Open the "Main CameraTimeline.playable" in ... Read more
[Editor::UI] Enabling disabling an image UI component causes redraw issu...
[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image 1. What happened[Editor::UI] En... Read more
Editor freeze when opening a Prefab with incorrect references in the Pre...
Steps to reproduce:1. Open QA-supplied project2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: no f... Read more
[UI Toolkit] Part of the text gets cut off on Hover when using Scale wit...
Steps to reproduce: Open the attached project Open the Test_Scene Enter Play Mode Hover the mouse over the "Start a new Game test" b... Read more
All about bugs
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