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Crashes on CachedReader::InitRead when reimporting a corrupted Prefab
How to reproduce:1. Open attached Unity project2. Reimport Assets/Water_Splashes/Prefabs/BigSplash_Size_B.prefab Reproducible with: ... Read more
Exceedingly long wait when importing large audio file
Steps to reproduce:1. Create and open a new project2. Drag and drop the “Large audio file” into the assets folder inside of the Proj... Read more
CinemachineVirtualCamera status set to live after Undo operation
Reproduction Steps: Open attached project "CinemachineStatus.zip" and scene "SampleScene" If encountering an error in "CinemachineTo... Read more
[Window management] Window header shrinks for Unity and hub after changi...
Window header shrinks for Unity and hub after changing the UI scaling from preferences. Refer to the attached screenshot. Steps to r... Read more
Crash on SkinnedMeshRendererManager when interacting with a prefab gener...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Knight1” prefab through the Project window3. Observe the crash ... Read more
Playables API's Root Motion inconsistent with Root Motion from Animator ...
How to reproduce:1. Open the attached project from "Inconsistent Root Motion.zip"2. Open Scene "SampleScene" and enter Play Mode3. I... Read more
[UnityYAMLMerge] Premerged file crashes unity (GameObject deleted from s...
To reproduce:1. Open attached project "990662crash.zip"2. Open 1Scene.unity Expected result: scene is openedActual result: Unity cra... Read more
"Terrain Simple" description text has too large spacing in the Shader Gr...
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized