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[Linux] C# Reflection performance is 50 to 60 times slower
How to reproduce: Open the user-attached project (UnityReflectionTest.zip) Make sure the “ZenjectPerformanceTest“ scene is open Ente... Read more
Handwriting to text doesn't work in Editor
Steps to reproduce:1. Create a new project2. Try changing game objects name with Handwriting to text functionality Expected results:... Read more
[IMGUI] Warning icon in asset importer window is clipped
Steps To Reproduce: 1. Create a new Project2. Window > General > Asset Store3. Search UI samples and click on Import4. On the ... Read more
[Rider Editor] Opening a scene will open it in JetBrains Rider instead o...
How to reproduce:1. Create a new Unity Project2. Create one more Scene3. Install the Rider Package4. Set the JetBrains Rider as the ... Read more
[Visual Effect] Unable to set the maximum size of Array beyond 1 in Prop...
Unable to set the maximum size of Array beyond 1 in Visual Effect property Sheet element. Steps to repro:1. Create a new project.2. ... Read more
Directional Light Shadow glitches when the Shadow Strength value is changed
Reproduction steps:1. Open the attached project “ShadowProject”2. Open the “Asset/Scenes/SampleScene.unity” Scene3. In the “File>... Read more
[URP] Assertion failed on expression errors are thrown on adding Rendere...
Assertion failed on expression errors are thrown on adding Renderer Features in ForwardRendererData preset asset. Steps to repro:1. ... Read more
[iOS] Transparent objects become opaque when viewed from behind with a P...
How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more
'Open Scene Additive' option is enabled in context menu when right-click...
How to reproduce:1. Create and open a new project2. In the Project window expand the 'Packages' folder3. Right-click on one of the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow