Search Issue Tracker
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
Requesting non existent keyword at index exception is thrown after shade...
How to reproduce: 1. Open attached project ("1195767-Reprop.zip") 2. Open Demo scene 3. Select Camera Game object (Scene->CameraOrbi... Read more
Incorrect mouse cursor in source selection pop up menu.
When selecting a video clip or image from a component the mouse cursor is double arrow (Scroll Icon). I would expected this to be a... Read more
ArgumentException when creating a Font Asset with "Get Kerning Pairs" ch...
How to reproduce: 1. Create a new project 2. Import the Avalon.tff to the project 3. Install TMP package 4. Window > TextMeshPro > F... Read more
[SerializeReference] Freeze when parent list property with SerializeRefe...
Reproduction steps: 1. Open the attached project "1190493" and "test" scene 2. In the Hierarchy, select "Main Camera" and open "Test... Read more
[Android] API level 29 and 28 is not available in latest Unity 2017.4
To reproduce: 1. Open any project in Unity 2017.4 LTS 2. Go to Player Settings > Android > Minimum API Level 3. Observe available AP... Read more
There is no notice if installation in Hub fails
To reproduce: 1) Open Unity Hub 2) Add a new Unity version in it 3) When it finishes downloading and starts installing, block all pe... Read more
[Android] Cannot build a project when an asset in the StreamingAssets fo...
Repro steps: 1. Create a new project 2. Switch build target to Android 3. Create an asset and put an apostrophe in its name 4. Place... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project 2. Open 'TessellationSample' scene 3. Change one of the spheres shader to Toon/Lit Out... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects