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The object picker does not display component objects in the 'Assets' tab
How to reproduce:1. Open user-submitted project (compsel)2. Open the SampleScene3. Select test1 GameObject4. In the Inspector window... Read more
You can not change a GO's name in the Hierarchy using F2 when there is a...
How to reproduce:1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project2. Click on "dfdfregr" GameObject3.... Read more
[Android] App crashes when loading animated mesh data from asset bundle
Repro steps:1. Open attached project2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -&... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred ... Read more
[Multi Display] Application becomes unresponsive in fullscreen mode if m...
To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone.2. Run the App in f... Read more
Parse error "The file is corrupt, or compression was misconfigured" when...
Reproduction steps: Open the provided project Build And Run the project on WebGL platform Expected result: The build opens without a... Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more
Shader Graph Master Node unsupported render pipeline error message is no...
How to reproduce:1. Create a new project2. Install Shader Graph3. Create a Shader Graph asset (either Unlit or PBR)4. Double click i... Read more
All about bugs
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Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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