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Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project2) Select sprite sheet in assets, check that filtering is set to point3) Now select any sl... Read more
[XR SDK] CameraWorldToScreenPoint returns offset coordinates
Reproduction steps:1. Open the attached project ("1304082.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Select the "S... Read more
Memory leak when sending UnityWebRequests
How to reproduce:1. Open the "WebRequest_Leak.zip" project2. Open the "SampleScene.unity" scene3. Enter Play Mode4. Press the "Butto... Read more
[Mesh] Cylinder and Sphere meshes disappear until editor restart after m...
Steps Open project (see comments) Open Assets/LOW/BreaksResourcesRepro Check scene view ## Observe that Cylinders and spheres are vi... Read more
A tiny gap in an Obstacle when it carves the Nav Mesh
Reproduction steps:1. Open the attached 'CarvingBugRepro' project2. Open the 'SampleScene'3. In the Scene view zoom to the area by t... Read more
Unity leaks memory when adding/removing breakpoints while debugging with...
How to reproduce:1. Open the "VS_Leak.zip" project3. Open the "NewBehaviurScript.cs" script4. Attach Unity Debugger via Visual Studi... Read more
[macOS] ”Ignoring depth surface load action as it is memoryless” warning...
Reproduction steps:1. Create a new project2. Open New Scene window (File > New Scene)3. Select any Scene and click “Create” butto... Read more
[WSA] Impossible to copy - paste on Win Store Apps
1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more
Selecting game object throws two errors: ReflectionTypeLoadException and...
Steps to reproduce: 1. Open attached project2. Open scene "dassa"3. In hierarchy, select "GameObject"4. Notice errors in console:Ref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation