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0
votes
Fixed

Scripts cannot be loaded when they contain an odd number of "*" signs in...

Scripting

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Nov 09, 2019

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Version/s: 2020.1.0a6, 2020.1.0a12

Steps to reproduce:1. Open the attached "ScriptBug" project2. Select "Directional Light" GameObject in the Hierarchy window3. Open t... Read more

1
votes
Not Reproducible

[Linux] Crash on creating new project in 'mini_get_debug_options'

Linux

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Apr 24, 2019

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Version/s: 2019.1.7f1, 2019.2.0a13

Crash on launch with the following stack trace: #0 0x007f401ce73ff9 in mini_get_debug_options#1 0x00555773e85e14 in InitializeMonoFr... Read more

3
votes
Fixed

[Windows] Hold on is being shown after switching platform and only disap...

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Jun 27, 2024

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Version/s: 6000.0.7f1, 6000.0.9f1

How to reproduce:1. Download macOS or Linux module in the Unity Hub2. Create a new Project3. Open Build Profiles Window (File -> ... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

0
votes
Fixed

[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...

Package: Shader Graph

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Aug 08, 2019

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Version/s: 7.0.2

Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file):1) Open up DeleteMyNodes.ShaderGraph2) B... Read more

0
votes
Fixed

Incomplete warning when native platform backends for the new input syste...

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Aug 30, 2024

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Version/s: 2022.3.52f1, 6000.0.18f1, 6000.0.27f1, 6000.1.0a4

How to reproduce:1. Open the attached project2. Observe the warning message Expected result: The message is completeActual result: T... Read more

0
votes
Fixed

UI elements not shown if position on Z axis is more than 1000

UI

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Jun 14, 2015

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Version/s: 5.1.0f3

Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more

0
votes
Fixed

imported SkinnedMeshed get broken when default scale value is zero

Graphics - General

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Feb 10, 2016

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Version/s: 5.2.4p1

How to reproduce:1. Open the attached project2. Select "cc_Mother of Dragon.FBX" model3. Be sure that its Animation Type is set to L... Read more

0
votes
Fixed

"SceneRoot Grid" field in Tile Palette "GameObject Brush" can't be expan...

Package: 2D Tilemap Extras

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Jul 04, 2024

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Version/s: 4.0.2

How to reproduce:1. Import the "Dragon Crasher" sample into the Unity2. In the project window navigate to Assets -> Tilemaps -&gt... Read more

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