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Applying component or property takes current Animation Mode Preview or R...
Steps: 1. Create new GameObject. 2. Make it a Prefab. 3. Open Animation view and click Create Animation. 4. Click the red record but... Read more
Foldouts cannot be expanded by clicking the arrow
To reproduce: 1. Open attached project ("case_1213781.zip") 2. Select "Test" Game Object from Hierarchy 3. In the Inspector window u... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce: 1. Build attached project for WP8 2. Notice "System.Net.Sockets.SocketException" errors in console Read more
[DarkSkin]'|' character in Custom Window Title causes ArgumentException ...
To reproduce: 1) Create new project 2) Create Editor folder and add an Editor Window (Use the example in: http://docs.unity3d.com/Sc... Read more
Unity leaks memory when adding/removing breakpoints while debugging with...
How to reproduce: 1. Open the "VS_Leak.zip" project 3. Open the "NewBehaviurScript.cs" script 4. Attach Unity Debugger via Visual St... Read more
Lighting is not applied correctly after using Progressive Lightmapper wh...
How to reproduce: 1. Open User's attached "Unity 2019.3 Bug Reports.zip" project 2. Load "SampleScene" (Assets -> Scenes) 3. "Genera... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An err... Read more
Linux Editor freezes when using Vulkan and switching the Color Space to ...
How to reproduce: 1. Create a new project 2. Go to the menu bar "Edit > Project Settings..." 3. In the "Project Settings" window go ... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce: 1. Open the attached project named "Case_1285290" 2. Open the SampleScene 3. Observe the render texture in the bot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object