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Applying component or property takes current Animation Mode Preview or R...
Steps: 1. Create new GameObject. 2. Make it a Prefab. 3. Open Animation view and click Create Animation. 4. Click the red record but... Read more
Crash on mono_spill_global_vars when using "as" operator with a Nullable...
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene Actual behavior: Unity crashes Regression from 5.1 t... Read more
Reordering children in the Hierarchy does not dirty the scene nor record...
Steps: 1. Create a GameObject with two children 2. Reorder the two children ==> Scene is not dirtied Undo doesn't work either Note... Read more
Flythrough mode conflicts with terrain hotkeys
To reproduce: 1. Create new project 2. Add Terrain 3. Click right mouse button + shift + w to use flythrough mode 4. While using f... Read more
Decimal function values are incorrect when running the build with IL2CPP...
How to reproduce: 1. Open the project βIN_6732β 2. Press File β Project Settings β Player 3. Set Scripting Backend to IL2CPP 4. ... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSetting... Read more
Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...
What happened Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)... Read more
ShortcutAttribute does not work when in Play mode and the Game view is s...
How to reproduce: 1. Open the attached "Shortcut.zip" project 2. Press Alt+N and notice that a message gets logged in the console 3.... Read more
Bounce height gradually increases if Rigidbody2D starts off with velocity
Issue #1: New position is calculated incorrectly Steps to reproduce: 1. Open attached project 2. Open scene "Demo" 3. Run it 4. Aft... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects