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0
votes
Won't Fix

[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b6

Info:It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps:1. Open s... Read more

1
votes
Fixed

[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...

UI

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Jan 04, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more

0
votes
Fixed

Unexpected recursive transfer of MonoBehaviour error on importing package

Scripting

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Feb 23, 2016

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Version/s: 5.4.0b7

On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred ... Read more

0
votes
Won't Fix

[Terrain] HDRP TerrainLit material breaks baked lightmap Scene View mode

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Apr 25, 2022

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Version/s: 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

Repro: Download the attached repro project: hereOpen the Scene "TerrainSceneViewBug"From (Windows > Rendering > Lighting) clic... Read more

0
votes
Won't Fix

[HDRP] UI Mask is ignored when UI element containing the Mask is placed ...

Package: Scriptable Render Pipeline HD

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Jun 25, 2019

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Version/s: 1.1.8-preview

How to reproduce:1. Open the attached project("Test_2018.3.6f1")2. Go to Project > Assets > Scenes > Sample Scene3. Observe... Read more

0
votes
Fixed

[HDRP][Android] HDRP tries to build Android Player using Metal graphics API

Package: Scriptable Render Pipeline HD

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Jan 29, 2020

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Version/s: 4.10.0

How to reproduce:1. Open the attached project2. Set the active platform to Android3. Open Android Player Settings4. Disable "Auto Gr... Read more

0
votes
Active

Crash on DomainUnloadAutoFree::Forget when allocating or disposing certa...

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Oct 29, 2025

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Version/s: 6000.4.0a1

How to reproduce:1. Open the attached “CrashRepro“ project2. Enter Play Mode3. Leave Play Mode Reproducible with: 1.4.0-pre.4 (6000.... Read more

0
votes
Fixed

Default Gradient node returns yellow when used with LargePixelCoverage hint

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Aug 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

When the Default Gradient node is used in a shader of an element that has the LargePixelCoverage hint, the node returns yellow. Read more

0
votes
Fixed

2D Animation package performance has degraded in newer (2.2.0 P4 and lat...

Package: 2D Animation

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Aug 04, 2019

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Version/s: 2.2.0 Preview 4

How it was tested:1. Created a new project2. Added assets from ("REPRO.zip")3. Added 4 copies of ("agate.psb") asset to the Scene4. ... Read more

0
votes
Not Reproducible

[ImageEffects] Deleting all IE assets does not update component UIs to "...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b6

Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause t... Read more

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