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[XR][Android][URP][Shader Graph] Shader graph shaders are not rendering ...
Shaders that are created using the Shader Graph do not render on Android when using instancing. Read more
[LWRP] Area Light does not generate light when its Shape is set to Disc
Repro steps:1. Open attached project2. Open Game view3. Select "Area Light" in the Hierarchy4. In the Light component, change the Sh... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown...
Steps to reproduce:1. Create a new project with 3D (Built-in Render Pipeline) template2. Open Player Settings (Edit > Project Set... Read more
Unity has no proper script lifecycle for calling event functions before ...
Quitting Unity Editor doesn't call OnDestroy(), OnDisable() event functions which is often used in editor window extension scripts. ... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more
The Scene is marked as dirty when navigating Hierarchy by using arrow keys
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/moneypig 3.unity” Scene3. Select the first Ga... Read more
UxmlElements not supported when using DLLs
How to reproduce:1. Open the attached "IN-85035" project2. Open the UIBuilder window and observe the “Custom Controls (C#)” drop-dow... Read more
Game View does not refresh after finishing Splash Screen Preview
Game View does not refresh after finishing Splash Screen Preview. Steps to repro:1. Create a new Project.2. File > Build Settings... Read more
EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more
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