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Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce: 1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip") 2. Enter GameView Actual result: Observe th... Read more
Particle System prefab color preview in prefab edit mode is different th...
Reproduction steps: 1. Open the attached “IN-20349 particle system prefab.zip“ project 2. Open “SampleScene” scene 3. Select “IN-203... Read more
Redundant materials appear in the Renderer component after calling SetMa...
How to reproduce: 1. Open the attached “SetSharedMaterialsBug.zip” project 2. Open the Test Runner window (Window → General → Test R... Read more
[AR FOUNDATION] Shadow receiving Shader Graph not working when used on A...
Reproduction steps: 1. Open the attached Project “BugRepro” 2. Observe the shadows of Game Objects inside Scene and Game views in ... Read more
Build window is black and unable to access when "Webplayer" API is missing
I am unable to change the player build platform over and unable to access the menu. Only work around is opening in older version of... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce: 1) open attached project 2) open scene 'm' 3) click on directional light in hierarchy 4) observe script componen... Read more
[Android] Increased rate of stuck "PARTIAL_WAKE_LOCK" with "AudioMix" tag
Reproduction steps: 1. Open "Empires & Puzzles: RPG Quest" 2. Lock phone screen 3. Check Logcat for "PARTIAL_WAKE_LOCK" Expected R... Read more
RenderSettings.ambientProbe doesn't always return what it is set to
*Description:* If RenderSettings.ambientMode is set to AmbientMode.Skybox, we currently have some pretty strange behavior: If ... Read more
[HDRP] custom Post Process effects do not work with duplicated or rename...
Reproduction steps: 1. Open project in "Original.zip" 2. Open "SampleScene.unity" 3. Select "Volume" in the Hierarchy 4. Increase Te... Read more
Crash running non-development Standalone OSX build with an animated UI/T...
How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a Canvas with a Text gameobject, which has it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object