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Depth is not cleared regression
Steps:1. Open attached project (DepthNotCleared.zip)If there is error saying package version is wrong, edit URP version in package m... Read more
[Splines] Can't use CTRL+Drag for multiselect
Dragging a selection zone to add to selection will lose selection on previous selected knots.1. Create a spline and enter spline con... Read more
Windows build fails when using Deltatre Magma Engine
How to reproduce:1. Open the user attached "Minimal_repro.zip" project2. Change the Target Platform to Windows (File -> Build Set... Read more
[Splines] Selection Area too big for a spline elements
1. Create a spline with very close knots between each other2. Try to select a knot ResultIn some cases, if the knots are too close, ... Read more
[Splines] Exception thrown while drawing a spline and rotating the scene...
1. Start drawing a spline in perspective view2. While still in drawing mode, rotate the view from the navigation gizmo3. Switch the ... Read more
[SceneView] Spline Knot placement ignores the visibility flags on gameob...
Problem was found by using Splines but seems more of a general Scene View problem I've been told. 1. Create some primitive in the sc... Read more
Create Visual Studio Project Fails for Windows Desktop in IL2CPP Builds
How to reproduce1. In a Windows editor open an existing project or create a new Unity project2. In Build Settings set the platform t... Read more
"Importer generated inconsistent result" warning when importing Texture2...
How to reproduce:1. Open the user-submitted project2. In the Project window, select the Asset "test-1.png" (Assets/Atlases/test-1.pn... Read more
GetTimeoutCompletionPercentage() returns 1 after 0.1s when Hold Action w...
How to reproduce:1. Open the attached “InputBug.zip” project2. Open the “SampleScene” Scene3. Enter the Play Mode4. Press and hold ’... Read more
"Trying to access shader snippet -1" is thrown when accessing Pass.Sourc...
How to reproduce:1. Open the attached "ShaderAPI" project2. Select the "Assets -> Internal -> New Shader Analyzer" Asset3. Rig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject