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Deleting an ARC by deleting its folder does not redraw the window
When moving the ARC to a folder, then subsequently deleting that folder, the ARC window keeps showing the deleted asset. *Repro* ... Read more
[VR] Changing graphical api results in crash
Project Steps: 1. Tick "Virtual Reality Supported" 2. Set Graphical api to directx11 3. Set graphicsl api to opengl core 4. Set Grap... Read more
Error on async assets load
To reproduce: 1. Open GameLoader scene. 2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
[ShaderGraph] The Preview Window displays a completely black Node when w...
Reproduction steps: 1. Create a new HDRP template project 2. Create a new VFX Shader Graph 3. Makes some changes to the graph Expec... Read more
Player fails to build and “fatal error LNK1120: 1 unresolved externals" ...
How to reproduce: 1. Open the “RepoFlags“ project 2. Open the “SampleScene” 3. Build the project (File > Build Settings > “Build”... Read more
Floating Point Precision degrades when Burst Compilation is enabled
How to reproduce: 1. Open the attached Project "burstTest" and load Scene "SampleScene" 2. In the Hierarchy, select the "Bug Test"... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
Unity logging package fails to build with burst and High managed strippi...
How to reproduce: 1. Open the attached project “NetcodeBurst.zip“ 2. Open the Build Settings (Edit > Build Settings…) 3. Open the... Read more
“Element 'UI.Control.CustomControl' is missing a UxmlElementAttribute an...
Reproduction steps: 1. Open the “UxmlElementAttribute.zip“ project 2. Select the “Assets/Scripts/UI/Resources/UXML1.uxml“ asset 3. O... Read more
Artifacts appear when two almost identical imaged overlap each other in ...
How to reproduce: 1. Open the attached "ZFightingTest.zip" Project 2. Enter Play Mode 3. Inspect the Game View Expected Behavior: W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected