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[Android] [Quest 2] VFX Graph with Output Particle Quad shader and Alpha...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build And Run o... Read more
CollectDependencies(SceneAsset) returns dependencies when called for emp...
To reproduce: 1. Open attached example project 2. Open Assets/empty.unity and notice it's empty 3. Select Assets/empty.unity 4. Exe... Read more
The Editor crashes while opening the project after the PlasticSCM confli...
How to reproduce: 1. Open the attached “IN-35713“ project and observe Expected result: The Editor opens the project. Actual res... Read more
GC Alloc when using Graphics.RenderMeshInstanced
Reproduction steps: 1. Open the attached project "RenderMeshInstanced_ArgumentException" 2. Open "SampleScene" 3. Enable Deep Pro... Read more
No option to change the UV channel when using Fabric shaders
Reproduction steps: 1. Open the attached project “UV_Channel” 2. Open Scene “Assets/VSO/Scenes/Kitchen.unity” 3. In the Project w... Read more
[Android] forward+ lighting glitch when built on Xiaomi Mi 10
Reproduction steps: 1. Open the attached project "URP_Bug_2022_2" 2. Build And Run on a Xiaomi Mi 10 device 3. Observe the Scene ... Read more
[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test 3. Move ground plane lower and wait for bake. Exp... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
[UIElements] Border radius specified in percent varies with parent size
How to reproduce: 1. Open attached project "BorderChangesWhenParentResizes.zip" 2. Open the Test window ("Bug" > "Test") 3. Resize t... Read more
InputSystem touch input does not register when pressing a button in build
Reproduction steps: 1. Open the attached project "touchtest.zip" 2. Build And Run the project 3. Press the "Button" button using ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object