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Returned parameter t does not correspond to the nearest point found when...
How to reproduce: 1. Open the user’s attached “BezierBug.zip” project 2. Enter Play Mode 3. Observe both logs in the Console wind... Read more
[Packman] Package manager window gets blank on changing Architecture set...
Package manager window gets blank on changing Architecture settings in build settings. Steps to repro: 1. Create a new project. 2.... Read more
Unity recorder records the Game view in the window size of the other sel...
Unity recorder records the Game view in the window size of the other selected Game view when there is more than one Game view tab, n... Read more
Unused prefab data not being cleaned when removing script through override
Reproduction steps: 1. Create new project and import Script2 2. Create an empty Gameobject and add the Script2 component 3. Make the... Read more
UIElements box.style.borderWidth property is not updated in the Editor w...
How to reproduce: 1. Open attached "project-1167305.zip" project 2. In the Editor select "Window" -> "UIElements" -> "ExampleWindow"... Read more
Dependency layout error when textures packed in atlases from Sprites ass...
How to reproduce: 1. Open the attached “IN-34854“ project 2. In the menu bar click UnitySupport → SBPBuildAssetBundles 3. Using U... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce: 1. Download and open the attached project "Compute Shader Tests.zip" 2. Open the play mode 3. Click on the buttons... Read more
DynamicGI.UpdateEnvironment crash
{color:#1d1c1d}This is a crash of calling {color}{{DynamicGI.UpdateEnvironment}}{color:#1d1c1d} on some Android devices, an empty p... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
Silent Crash caused by DLL after API Updater runs and makes invalid edit...
How to reproduce: 1. Open the attached project with 2. Go to Tools > Odin Inspector > Preferences > AOT Generation 3. Click Generate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object